|SwanQuakeis a unique project involving the ongoing making of an interactive
artwork comprising 3-D computer graphic environments and motion-capture
driven characters created from a variety of materials and methods by an
interdisciplinary team gathered together and led by artists Gibson/Martelli. Using a modified dresser the viewer navigates freely
throughout the 3D computer graphic environments.
The spaces are comprised of both exterior and interior landscapes, each thematically, visually & sonically distinct where users can interact with avatars to create new performances / performance spaces. SwanQuake is a surreal semi-abstract inhabited world, home to a series of potential encounters. These may be theatrical and dreamlike, sometimes uncanny perhaps even frightening, at times quotidian and familiar.
It's these interactions that inspire curiosity, wonder and the desire to continue looking and sensing. However, despite the title 'mashup' of computer game Quake and traditional ballet Swan Lake, there are no targets, health points, wins or dying swans here......
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Currently SwanQuake:House is touring as part of the Watch-Me-Move exhibition.
SwanQuake on the Guardian Games blog
Last update: 12 March 2015
The User Manual opens the SwanQuake project up to discursive reflection and expansion through its selection of articles and essays. In the first section, the User Manual takes you through some of the processes of making SwanQuake including sound composition, choreography and computer animation work. Also in section one is a modicum of do-it-yourself instructions and two views on igloo's work in relation to the wider field of digital arts practice and culture.
In the second section, the User Manual broadens the scope of the discussion to include the ontology of game art, analysis of perspective in 3-D spaces, 'uncanny' realism and collisions between game artistry and commerce.
ISBN Number: 978-1-84102-172-0
Available from Amazon.co.uk here