Gaming, Uncanny Realism and Technical Demonstration
David Surman



References:

Bouldin, J. (2005) / ‘Criminal Realism: Virtual Child Pornography, Photorealism and the Legislation of the Virtual Animated Body’ in Entertext 4 (1): 45 – 66
Cage, David (2006) /  Edge
Magazine No.50
Ferrell, R. (1991) / ‘Life-Threatening Life: Angela Carter and the Uncanny’ in
Mori, Masahiro (1970) / ‘The Uncanny Valley’ / Energy 7 (4)
Grodal, T. (2002) / ‘The Experience of Realism in Audiovisual Representation’ in Jerslev, A. (ed.) /Realism and ‘Reality’ in Film and Media / Denmark: Museum Tusculanum Press
Lapsley, Robert &  Westlake, Michael (1988) / Film Theory: An Introduction /Manchester: Manchester University Press
Manovich, Lev (2006) /  ‘Image Future’ in  Animation: An Interdisciplinary Journal 1 (1): 25 – 44
Zamora, Lois & Faris, Wendy (eds) (1995) / Magical Realism: Theory, History, Community /London: Duke University Press.


Links:
Heavy Rain: The Casting 
Quantic Dream


Biography:
David Surman
is senior lecturer in computer games design at the University of Wales, Newport. He teaches modules in history, critical theory and the creative process for the BA (Hons) Animation, BA (Hons) Computer Games Design and MA Animation courses. His research interests centre on digital media aesthetics, the phenomenology of play and national discourses in videogames. He has lectured internationally on games and play, most recently at the Universities of Melbourne, Tampere and Urbana-Champaign, and is a member of the Synergy games research group at Newport. He is and editorial board member for the peer-reviewed Games and Culture, and Animation: an Interdisciplinary Journal, for which he is also reviews editor. He is an international programme committee member and games specialist for the Media@terra annual arts and technology festival in Athens, Greece. He is currently writing The Videogames Handbook, a book-length study of contemporary British games design.