Quake 'n Space: Duchamp's Game 40 Years After
Stephen Turk

pdf icon



References:

Benjamin, Walter (1985) / Illuminations / ed. Hannah Arendt / New York: Schocken Books
Caillois, Roger (1984) / 'Mimicry and Legendary Psychasthenia'/ in October No. 31 (Fall) / Cambridge, Mass.: MIT Press / Institute for Architecture and Urban Studies
Caillois, Roger (1979) / Man, Play, and Games / trans. Meyer Barash / New York: Schocken Books, Deleuze, Gilles & Guattari, (1987) / A Thousand Plateaus: capitalism and schizophrenia / trans. Brian Massumi / Minneapolis: University of Minnesota Press
Eliade, Mircea (1972) / Shamanism: archaic techniques of ecstacy / trans. Willard R. Trask / Princeton: Princeton University Press
Krauss, Rosalind E. (1994) / The Optical Unconscious / Cambridge Mass.: MIT Press
Vidler, Anthony (1992) / The Architectural Uncanny: Essays in the Modern Unhomely / Cambridge, Mass.: MIT Press
Virilio, Paul (1995) / The Art of the Motor / St.Paul: University of Minnesota Press


Biography:
Stephen Turk received his Bachelor of Architecture degree from the Pennsylvania State University in 1989 and Master of Architecture degree from the Ohio State University in 1991. He is a licensed architect practicing in Ohio and has taught at the Ohio State University for 15 years where he is an Associate Professor. He is the winner of an Award of Distinction from I.D. Magazines 45th Annual Design Review, a past recipient of the Architectural League of New York's Young Architects Award and has been the awarded grants from the Graham Foundation for Advanced Studies in the Fine Arts and the Ohio Arts Council. Turk's work focuses on the critical ramifications of technology in contemporary architectural discourse and explores issues of representation and the instrumental nature of technology. His interests cross many disciplinary boundaries but include film theory, interactive networked environments, computer aided fabrication, and furniture design. He is currently working on a series of projects entitled Gaming Space | Spatial Play that focuses on the critical potentials of contemporary inter-networked gaming phenomena in architectural design.