
Table of Contents:
Download sample chapters or click on links to see references
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Read a review by Rob Myers on Futherfield here
See images of the book here
0.2 DIY: 10 steps 10 minutes 1 level Bruno Martelli ![]()
0.3 Pushing Polygons #1 (interview with Bruno Martelli & Alex Jevremovic)
1.1 Choreographing Cycling Anims Scott deLahunta
1.2 Real Time Art Engines 2: Sound In Games Adam Nash
1.3 Data Art & Interactive Landscapes Johannes Birringer
1.4 Cultural Resonance: Participation, audiences and interface Helen Sloan ![]()
1.5 Pushing Polygons #2
2.5 My game in your gallery? Professional game developers as artists Katharine Neil ![]()
2.6 Pushing Polygons #3
2.8 Index
Published by: Liquid Press/ i-DAT (Plymouth University). Nov 2007. ISBN Number: 978-1-84102-172-0

Available from Amazon.co.uk here